![]() It does like significantly more impressive and more 2017y, but I'll definitely miss the odd retro/21st century mash-up that characterised the demo. While Unity is a great engine, it was clear that we needed to use an engine that fit our project goals more closely."īlame dem grotty consoles, basically. ![]() We took a hard look at what Unity could do on consoles, and what we wanted to achieve for both visual quality and performance. Writes game director Jason Fader in a backer update, "After listening to everyone during the Kickstarter campaign, it became clear that console support was very important to a lot of you. Take a look below, and hear Night Dive's reasoning for the ol'switcheroo. Better in many way, yes, but perhaps less like the 1994 original. For as well as an apparent shift in its art direction to something more traditionally sci-fi/horror, SSR has hopped from Unity to the Unreal engine, resulting in a very different-looking game. In this matter at least, I am confident my sanity is unaffected. Am I being a mad old man or does this look quite different to the bluer, brighter, System Shockier demo put out to publicise Night Dive's System Shock Reboot Kickstarter last Summer?
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