Replayability is always one of the most attractive aspects of on-rails shooters, and Extraction certainly scores highly in this regard. The inability to shake hands made it tough to get Human-Necromorph relations off the ground. There are few occasions where you don't come away feeling like your scraped through by the skin of your teeth, and even on the game's lowest 'Normal' difficulty, there's a definite sense of achievement when you get through. Sometimes you creep along agonisingly, other times it feels like the enemy onslaught is never going to end. One area that definitely benefits from the on-rails nature of Extraction is the overall pacing. Every now and then, you're afforded a small window of opportunity to look around with the Wii remote and snatch any items stored in lockers, and so on, but for the most part the game makes you work hard for your booty. You might prefer the range and single-shot reliability of the Plasma Cutter, or go for the up-close multi-enemy takedown approach of the Flamethrower or the lightning bolt-spewing Arc Welder.Īs with all on-rails shooters, there are plenty of blink-and-miss-it collectibles, and everything from ammo to weapons, health and ship logs are available if you're vigilant and accurate enough with your telekinesis ability to grab them as you pass by. ![]() With space for four weapons (one of which, the Rivet Gun, is mandatory), you have to decide en-route what to swap out and what to keep. Also faithful is the weapon loadout system.
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